Exploiting Loss Rebates on Double Zero Roulette
When loss rebates are offered as a strict rebate on total losses, without a time or play requirement, practically any game can be beaten. Roulette takes this theorem to the extreme, giving absurdly short average play times. This implies pure hit-and-run style play for the AP.
The Third Loss Rebate Theorem
I thought I had completed my work on loss rebates when I published the First Loss Rebate Theorem (LRT1) in this post. Then my dog gave me a good idea on how to get a closed form for the quit-win and quit-loss points and it worked.
Edge Sorting: The Safest Card
I recently went to Gambler's General Store in Las Vegas and looked through their cards for sale. I segregated the cards by the pattern on the back-side and purchased one deck for each unique distinct design I observed. Altogether, I purchased 14 decks.
Exploiting Loss Rebates on Single Zero Roulette
Casinos use loss rebates as an incentive to draw high-limit play. The player who wins gets to keep 100% of his winnings. The losing player is given back a certain percentage of his losses as a direct cash rebate. Typical rebates range from 5% up to 20%, depending on the player’s bankroll and average bet.